Ry Soderberg
About
Email: rysoderberg@gmail.com
Phone: 425 466 8975
I got my start as a modder for the Half-Life 1 and 2 scene back in 2006. Learning from others and creating art and levels for my friends to enjoy quickly became my favorite hobby! I haven't stopped pushing myself since and I hope to continue well into the future.
Work Experience
3d Artist (2015-Present) - Black Mesa
Crowbar Collective
Crowbar Collective is a group of old-school half-life modders currently remaking Half - Life 1 from the ground up. My responsibilities include working with a team of level designers to bring levels from blockout to a full and polished art pass before sending them back for technical passes.
Animator - The Stanley Parable (2013)
Metacritic Score: 88
Galactic Cafe
I was responsible for any animations that were needed during the production of The Stanley Parable. The team was spread out across several time zones so I learned a great deal about effective communication. Whenever there was a problem we needed to make the solution as clear as crystal or the next opportunity to talk woulden't be for a while.
3d Artist (2011-Present) - Tower Unite
PixelTail Games
PixelTail Games is a independant studio operating out of Redmond, Wa. The first game we released was Tower Unite to steam early access. I was primarily responsible for creating assets and filling whatever other art related roles were needed during production.
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Animator (2011-Present) - INFRA
Loiste Interactive
I created several character animations for Infra, a game about exploration and puzzle solving.
Teaching Assistant (2014)
DigiPen Insitute of Technology
I worked to assist the faculty in teaching students how to produce art assets for a 3d animation project class. My responsibilities included making sure the students had access to help outside of class and solving technical problems.